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DPS Enhancements

The advice on this page is for noncaster DPS:

It is directed primarily to people with characters at or near level 70. All or nearly all of the recommended enhancements are exclusive to the Burning Crusade expansion.

Caveat Lector

The main purpose of this page is to bring together, in one convenient chart, the various enhancements that might be reasonably appropriate to characters of a particular type. Within each slot, the alternatives are given in a rough approximation of their desirability, with better choices shown first. As I am well aware, the exact order is somewhat arbitrary. (The more research I do, the more arbitrary it seems.) I am simply trying to provide some guidance for people who have not had the time or opportunity to research the topic thoroughly.

There is nothing definitive about the arrangement shown. Although in a few cases the "best" choice is fairly clear, more often the most appropriate enhancement for your character depends on that character's class, role, talents, gear, circumstance, playstyle, and budget - and even then there is usually room for debate.

Nothing on this page should be taken as a criticism of your choices. If you picked an enhancement that turned out to be less than optimal, either live with it or replace it (or replace it when you upgrade your gear), but don't beat yourself up about it. All of us learn as we go.

If your favorite enhancement is placed lower than you would have put it, don't worry about it! If you examine the alternatives and remain satisfied with your choice, you'll get no argument from me. It's your character, and you can do what you want. I'm just trying to help.

Permanent Enhancements

Permanent enhancements are exclusive. You can have a glyph on your helm, an inscription on your shoulders, and an enchantment on your gloves, for instance, but only one enhancement (glyph, inscription, enchantment, leg armor, or armor kit) can be applied to each slot. You can change enhancements, but any new enhancement will overwrite any previous enhancement in that slot.

Suggested Enhancements (Permanent) for Noncaster DPS

Slot Enhancement Source Cost or Materials
Type Name Item Pattern
Head Glyph Glyph of
Ferocity
Cenarion QM
(Revered)
- 100g (nominal)
85g at Revered
Glyph Glyph of the
Outcast
[1]
Lwr City QM
(Revered)
- 100g (nominal)
85g at Revered
Glyph Glyph of the
Gladiator

(PvP) [2]
SSO QM
(Revered)
- 100g (nominal)
85g at Revered
Armor Kit Heavy Knothide
Armor Kit
Leatherworker
350
Trainer Hvy Knothide Lthr x3
Shoulders Inscription Greater Inscription
of Vengeance
Aldor vendor
(Exalted)
- Holy Dust x8
Inscription Greater Inscription
of the Blade
Scryer vendor
(Exalted)
- Arcane Runes x8
Inscription Inscription
of Vengeance
Aldor vendor
(Honored)
- Holy Dust x2
Inscription Inscription
of the Blade
Scryer vendor
(Honored)
- Arcane Runes x2
Armor Kit Heavy Knothide
Armor Kit
Leatherworker
350
Trainer Hvy Knothide Lthr x3
Back Enchant. Greater Agility Enchanter
310
Trainer Grtr Planar Essence
Primal Air
Arcane Dust x4
Enchant. Stealth [3] Enchanter
300
Cenarion QM
(Exalted)
Sm Prismatic Shard x3
Grtr Planar Essence x3
Fel Lotus x2
Enchant. Dodge Enchanter
300
Lower City QM
(Exalted)
Sm Prismatic Shard x3
Grtr Planar Essence x3
Primal Earth x8
Enchant. Major Armor Enchanter
310
Trainer Arcane Dust x8
Chest Enchant. Exceptional Stats Enchanter
345
Thrallmar QM
(Revered)
Lg Prismatic Shard x4
Grtr Planar Essence x4
Arcane Dust x4
Enchant. Major Resilience
(PvP) [2]
Enchanter
345
World drop Grtr Planar Essence x4
Arcane Dust x10
Enchant. Exceptional Health Enchanter
315
Trainer Lg Brilliant Shard x2
Major Healing Ptn x4
Arcane Dust x8
Enchantment Restore Mana Prime [4] Enchanter
(300)
Trainer Lsr Planar Essence x2
Arcane Dust x2
Armor Kit Heavy Knothide
Armor Kit
Leatherworker
350
Trainer Hvy Knothide Lthr x3
Wrist Enchant. Brawn
[5]
Enchanter
305
Trainer Arcane Dust x6
Enchant. Assault
[6]
Enchanter
300
Trainer Arcane Dust x6
Enchant. Stats
[7]
Enchanter
315
Trainer Lsr Planar Essence x6
Arcane Dust x6
Hands Enchant. Major Strength
[8]
Enchanter
340
Trainer Grtr Planar Essence
Arcane Dust x12
Enchant. Superior Agility
[9]
Enchanter
300
KoT QM
(Exalted)
Sm Prismatic Shard x3
Grtr Planar Essence x3
Primal Air x2
Enchant. Assault
[10]
Enchanter
310
Trainer Arcane Dust x8
Armor Kit Heavy Knothide
Armor Kit
Leatherworker
350
Trainer Hvy Knothide Lthr x3
Legs Leg Armor Nethercobra
Leg Armor
Leatherworker
365
Thrallmar QM
(Exalted)
Primal Nether
Primal Air x8
Cobra Scales x4
Hvy Knothide Lthr x4
Leg Armor Nethercleft
Leg Armor
Leatherworker
365
Cenarion QM
(Exalted)
Primal Nether
Primal Earth x8
Thk Clefthoof Lthr x16
Hvy Knothide Lthr x4
Leg Armor Cobrahide
Leg Armor
Leatherworker
335
Thrallmar QM
(Honored)
Primal Air x4
Cobra Scales x2
Hvy Knothide Lthr x4
Leg Armor Clefthide
Leg Armor
Leatherworker
335
Cenarion QM
(Honored)
Primal Earth x4
Thk Clefthoof Lthr x8
Hvy Knothide Lthr x4
Armor Kit Heavy Knothide
Armor Kit
Leatherworker
350
Trainer Hvy Knothide Lthr x3
Feet Enchant. Surefooted Enchanter
370
Phantom Stagehand
(Karazhan)
(BoP)
Void Crystal x2
Primal Nether
Lg Prismatic Shard x4
Enchant. Boar's Speed Enchanter
360
World drop
[11]
Lg Prismatic Shard x8
Primal Earth x8
Enchant. Cat's Swiftness Enchanter
360
World drop
[11]
Lg Prismatic Shard x8
Primal Air x8
Enchant. Dexterity Enchanter
340
Raging Skeleton
(Crypts) (BoP)
Grtr Planar Essence x8
Arcane Dust x8
Enchant. Vitality Enchanter
305
World drop Arcane Dust x6
Major Healing Ptn x4
Major Mana Potion x4
Enchant. Fortitude Enchanter
320
Ethereal Priest
(Mana-Tombs)
(BoP)
Arcane Dust x12
Armor Kit Heavy Knothide
Armor Kit
Leatherworker
350
Trainer Hvy Knothide Lthr x3
Weapon Enchant. Deathfrost
[12]
Enchanter
(350)
Lord Ahune
(BoP)
Primal Shadow x2
Primal Water x2
Enchant. Battlemaster
[12] [13]
Enchanter
360
World drop Void Crystal x8
Lg Prismatic Shard x8
Primal Water x2
Enchant. Mongoose
[9] [12]
Enchanter
375
Moroes
(Karazhan)
(BoP)
Void Crystal x6
Lg Prismatic Shard x10
Grtr Planar Essence x8
Arcane Dust x40
Enchant. Crusader
[8] [12]
Enchanter
300
Scarlet Spellbinder
Scarlet Archmage
Lg Brilliant Shard x4
Righteous Orb x2
Enchant. Major Spellpower
[14]
Enchanter
350
Ba'shir
Spell Thief
(BoP)
Lg Prismatic Shard x8
Grtr Planar Essence x8
Enchantment Executioner
[12] [15]
Enchanter
375
Bosses
(Zul'Aman)
(BoP)
Void Crystal x6
Lg Prismatic Shard x10
Grtr Planar Essence x6
Arcane Dust x30
Elixir of Major Strength x3
Enchant. Major Striking
[12] [16]
Enchanter
340
Consortium QM
(Honored)
Lg Prismatic Shard x2
Grtr Planar Essence x6
Arcane Dust x6
Enchant. Potency
[8] [17]
Enchanter
350
World drop Lg Prismatic Shard x4
Grtr Planar Essence x5
Arcane Dust x20
Enchant. Greater Agility
[9]
Enchanter
360
Violet Eye vendor
(Exalted)
Lg Prismatic Shard x6
Grtr Planar Essence x4
Primal Air x2
Arcane Dust x8
2H Weapon Enchant. Savagery Enchanter
350
Shattered Hand Centurion
(Shattered Halls)
(BoP)
Lg Prismatic Shard x4
Arcane Dust x40
Enchant. Major Agility
[18]
Enchanter
360
Eredar Deathbringer
(The Arcatraz)
(BoP)
Lg Prismatic Shard x8
Grtr Planar Essence x6
Arcane Dust x20
Shield Enchant. Major Stamina Enchanter
325
Madame Ruby
Shattrath vendor
Arcane Dust x15
Enchant. Resilience
(PvP) [2]
Enchanter
330
Trainer Lg Prismatic Shard
Lsr Planar Essence x4
Shield spike Felsteel Shield Spike Blacksmith
360
Thrallmar QM
(Exalted)
Primal Earth x4
Primal Fire x4
Felsteel Bar x4

Notes:

  1. Only for Paladins and some multiform Druids. (After 3.0.2, not for Shamans.)
  2. Resilience enhancements are for hardcore PvPers only.
  3. Rogues and Cat-form Druids only.
  4. At best a temporary or stopgap enhancement until you can upgrade to Exceptional Stats. Obviously not for Rogues or Warriors under any circumstances.
  5. For Druids, Paladins, Warriors, and Death Knights:
    • 12 Strength = 24 AP = 1.7 dps.
    For Rogues and Shamans:
    • 12 Strength = 12 AP = .85 dps.
  6. Top choice for Rogues and perhaps Hunters or Enhancement Shamans.
  7. Although it does not match the dps of the alternatives, Stats may be the best overall value for Hunters and hybrids.
  8. At least through level 70, for dps Paladins, Warriors, and Death Knights: In raids and instances, the above is also true for Cat-form Druids with low or moderate dps.
    Hunters, of course, should never choose Strength enhancements.
  9. For Hunters, Rogues, and (since 3.0.2/3.0.3) Shamans, Agility always increases overall dps more than the same amount of Strength. For them: The above is also true for all solo Cat-form Druids and those in raids or instances whose nominal dps is above 214.3 w/ 20% crit (232.2 2/ 30% crit).
    As noted elsewhere, Hunters should not choose Mongoose *or* Crusader.
  10. Best glove enchantment for many Enhancement Shamans, Hunters, and Rogues:
    • In groups or raids, Rogues and Enhancement Shamans whose nominal DPS is below 251.4 w/ 20% crit (272.4 w/30% crit). (Ignores Dodge benefits of Superior Agility.)
    • BM & MM Hunters whose nominal Ranged DPS is below 251.4 w/ 20% crit (272.4 w/30% crit).
    • Survival Hunters (i.e., those with 5 points in the Agility-boosting talent Lightning Reflexes) whose nominal Ranged DPS is below 218.6 w/ 20% crit (236.9 w/ 30% crit).
    Inferior to Major Strength for all Druids, Paladins, and Warriors.
  11. A BoP version of this formula drops from Kael'thas Sunstrider, the final boss in Magisters' Terrace.
  12. Not for Feral Druids or Hunters. Since Bear-form and Cat-form Druids are using their claws/paws, not their weapons, and Hunters are usually using ranged weapons, melee weapon damage doesn't really matter, and melee weapon procs never proc. (This may change in a future patch - at least for Feral Druids, at least partly.)
  13. Are Rogues, Fury Warriors, or Enhancement Shamans going to get this enchantment? No. (A healing enchantment for damage-dealers? Ha!) Should they get this enchantment? Very possibly. If you're in an instance, for instance (so to speak), and everyone in the group is both taking damage and close enough to benefit from the effect, this will do more good for the group than anything else here except, perhaps, Deathfrost. Since Battlemaster heals everyone in the group for 240 health once a minute, on average, over time that's equivalent to an increase of 20 health per second:
    240 health x5 (people) divided by 60 (seconds per minute) = 20 hps.
    No damage enchantment you can get will add anything like 20 dps to your weapon. Even if only 2 or 3 characters usually got healed, this would still be hard to beat.
  14. For Paladins only.
  15. Various people claim Executioner is useful at very high dps levels. Perhaps. It certainly makes no sense for anyone gearing up for (or in) Karazhan.
    • Best-case scenario: You attack some poor schnook whose armor is exactly 840. If you're an Alliance twit willing to spend your time ganking lowbies in XR, this boosts your dps by 6.56% for 15 seconds every minute or so - an average increase, over time, of 1.64%. Against anyone except this ideal victim, the effect is dramatically less.
    • Against level 70 opponents wearing real armor (like, say, plate), you're looking at a dps increase of 1.3-1.5% one-fourth of the time. That's effectively an average increase of about .35%. Be still my heart.
    • According to the armor figures from Elitist Jerks, against both bosses and trash in raid instances, Executioner's effect would produce an average dps increase of 1.1-1.3%. Let's use 1.2% for comparison:
      • At level 70, Crusader provides more of a dps boost for Warriors and Paladins - unless they have a nominal dps of at least 357. And that ignores the healing you get from Crusader.
      • For the same classes, even Potency increases dps more for everyone whose nominal dps is less than 238.
      • Anyone wielding a 2H weapon would get more bang (5dps) out of Savagery unless their nominal dps exceeds 416.
      • Mongoose looks better for Rogues for all plausible dps values. (Maybe things look different if you're in top-end gear head to toe and have every possible raid buff.)
  16. Weapon speed is the key to this enchantment: The faster the weapon, the better this is. (Major Striking should not be used on a 2H weapon!)
    • For Paladins and Warriors...
      • On weapons faster than 2.45 seconds, Major Striking is better than Potency.
      • On weapons faster than 1.63, it produces a higher average dps than Crusader.
    • On weapons faster than 2.0 seconds, with nominal dps levels below 292, this is better for all classes than Executioner.
    • For dual-wielding Shamans and Rogues...
    • For Rogues in groups or raids...
      • With a weapon speed of 2.4 seconds or less (2.88 seconds with 20% crit rate) and dps levels below 298, this may be better than Greater Agility.
      • With a weapon speed of 1.6 seconds or less (1.92 seconds with 20% crit rate) and dps levels below 298, this may be better than Mongoose.
  17. Potency provides less benefit than Crusader (60 Strength [at level 70] half the time = 30 Strength average) for all classes. (At level 76 and above, this would no longer be true.)
  18. Best 2H weapon enchantment for high-end Hunters whose nominal dps is above 342.8 w/ 20% crit (371.4 w/ 30% crit), solo Cat-form Druids, and grouped Cat-form Druids whose nominal dps is above 214.3 w/ 20% crit (232.1 w/ 30% crit).

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